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The Zimmer Twins and Stepping Up Narrative Complexity!

Joseph Coupal - Thursday, March 17, 2011

I am going to open this post with a language sample obtained from a fifth grade student in 2006, an attempt to retell an episode of the series Full House.

And um something that happened was when this girl named Michelle and this guy Jesse, it was Michelle’s birthday. And Jesse and Michelle got stuck in a gas station and she missed her party.
And um they were there all day, but then finally it opened the next- no it opened a lot later. So um they went back to the house and they had their party and she got an elephant and she got to ride it and all her friends and she got, she felt better. And that’s it.

I collected and analyzed many samples like this over my years in the school setting, narratives that clearly attended to character, setting and “Kick-Off,” but lack cohesion, complexity and maturity due to their reliance on a simple action sequence structure. Do you have a lot of students like this?

I really began to understand how to help students with this type of narrative (who comprised a good chunk of my caseload, and still) when I first worked through Mindwing’s A Day in the Park Student Activity Booklet (and its accompanying lesson plans in the Talk to Write, Write to Learn manual). Many students sort of get stuck at the action sequence level, and don’t generalize the structures needed for a reaction sequence (character, setting, Kick-Off and reaction to the kickoff) or more advanced episodes that detail character responses, feelings and plans, along with complex sentences that link these story elements. A Day in the Park helped me see how I could break down these levels of formulation for students, and as a result I was able to identify other activities that could provide additional practice and skill-building.

One of my favorite recent discoveries is the Zimmer Twins website (based on the Qubo animated series), which allows you to make animated stories from pre-created starters or from scratch! The starters are naturally complex in structure and work really well with Mindwing’s Story Maps as you help students complete the story on a higher level of narrative organization. I found the site to be a great context to focus on moving students from an action to a reaction sequence; here’s one reaction sequence movie I created with a group. Before you get nervous, I can tell you that the Zimmer Twins site is really simple to use!

First, you can view the story starters and pick one that will work for your students.

Zimmer Twins

After clicking “Make Movie From [your chosen title],” you can simply click, drag and modify the rest of your story.

Zimmer Twins Make A Movie

By clicking on the elements in the sentence, you can change character, setting, and other features of the clip. Word and thought balloons can be modified- just click and type. The tabs allow you to add different elements such as actions, reactions and feelings!

Click here to see another way I finished the starter “Surprise!” I hope you enjoy Zimmer Twins, I know the kids I work with really did. Here’s a great tutorial on using the site if you’d like more information before diving in. Be sure to create a free account when you start using the site.

Sean J. Sweeney, M.S., M.Ed., CCC-SLP is a speech-language pathologist and instructional technology specialist working in the public schools and in private practice at The Ely Center in Newton, Massachusetts. He has presented on the topic of technology integration in speech and language at the ASHA convention and is the author of the blog SpeechTechie: Looking at Technology Through a Language Lens, which won the 2010 Best New Edublog Award. He can be contacted at sean@speechtechie.com.

Happy Valentine's Day!

Joseph Coupal - Wednesday, February 09, 2011

Valentine’s Day approaches! It’s a great time to target students’ understanding of feelings as described in It’s All About The Story, Book I of Mindwing’s Autism Collection! The Feelings icon is, of course, a heart, a common symbol of this holiday. You can use this book’s introduction to the Six Universal Feelings (happy, sad, mad, scared, surprised and disgusted), or Feelings in general as emphasized in the Story Grammar Marker program, along with the two resources presented in the screencast below, to develop students’ narrative language and perspective taking abilities. The screencast describes how to use a resource that almost everyone has access to- Microsoft PowerPoint- and also provides an overview of an interactive poetry generator. Having students make a Valentine for a special person in their lives can be an important way to show they are “thinking about” others and use some great language skills.

Again, one way to expand vocabulary beyond the Six Universal Feelings is to refer your students to MindWing’s Feelings Poster™. It is available here - CLICK HERE.

Happy Valentine’s Day!

Interactive, Visual Resources to Complement Feelings Instruction (Internal Responses)

Joseph Coupal - Monday, January 31, 2011

As stated so well in It’s All About The Story, Book I of Mindwing’s Autism Collection, “Tuning into one’s own Feelings as well as the Feelings of Others is extremely problematic to children with autism. The book provides visual flip charts, discussion prompts and an introduction to the Six Universal Feelings (happy, sad, mad, scared, surprised and disgusted), as well as ways to move beyond those Universal categories to more advanced feelings vocabulary--all of these resources give SLPs a great place to start. Finding that starting point- like all vocabulary instruction- can be difficult, especially with a topic as abstract as emotions. To complement the charts and picture book suggestions in It’s All About The Story, here are some resources to make feelings instruction more interactive, visual and accessible.

One fun way to explore the Six Universal Feelings and how feelings can change as a result of Kick-Offs is through comic strips. You can locate all sorts of comics with simple narrative structure and clear character feelings at Comics.com (try Peanuts for a perennial favorite):

Peanuts

You can also make your own comics with simple strip creators like Make Beliefs Comix (as a project with kids or pre-made to analyze with your students). Here’s a silly one I made to illustrate the emotion mad (make sure to print, email or screenshot your work, so you can use it later):

CHARACTERistics Large Poster™ - (Item No 05 050)

One way to expand vocabulary from the typical “ HAPPY/SAD/MAD” is to refer your students to MindWing’s Feelings Poster™.
It is available here - CLICK HERE.

Another great way to make connections to the Universal Feelings and develop vocabulary in context (with reference to nonverbal cues) is with the interactive Emotions Color Wheel.

This resource organizes feelings by color and degree of intensity- with less intense emotions located on the outside of the wheel- and provides an image and quote to go with each feeling!

It is therefore a great way to talk about the nonverbal cues that help us “read” each emotion, as well as a “Kick-Off” that could cause us to feel that way.

Children like looking at snapshots and images, and one way to engage them in feelings discussion is to view some arrays of photos related to feelings. Internet-based stock photo sites offer a great variety of emotion-based professional images that you can browse for free with students. You can of course purchase some images for your own use and keeping, but you can also just search and explore with students (as long as you don’t mind seeing a watermark on the photos as you do so- it really doesn’t get in the way of analyzing the photo). Sites such as iStockphoto have the added advantage of providing an interesting activity to explore social inferencing and perspective taking: What (i.e. what context- character, setting, or kick-off) is making each of these people so cheerful?

This array is from a search of iStockPhoto (on the site, you can mouse over images to enlarge); some other resources you can try include Shutterstock and Veer.

Hope these resources make you feel happy!

Kick-Off the Kick-Off

Joseph Coupal - Wednesday, January 12, 2011

In some recent posts I have described some visual and interactive activities to complement the instruction in It’s All About the Story establishing the concepts of character and setting. In keeping with the sequence of lessons in Mindwing’s Autism Collection, I’d like to move on to a few ways technology can help you introduce the Initiating Event or “Kick-Off “ of a narrative. As the lessons describe, you can discuss how in a particular setting, something happens to characters to “change the ‘Ho-Hum’ day” and start the story! An additional language strategy is to teach the words and phrases that signal a Kick-Off: suddenly, just then, etc. Taking a step beyond the visuals in the lessons, you can teach your students to apply the concept of the Kick-off using a few fun interactive technology resources.

First of all, I’d like to mention Kerpoof again, as it is one of my favorite teacher-friendly resources. Kerpoof is absolutely perfect for introducing the Kick-Off in a multisensory manner that will let kids use their creativity. Check out my handout and grab your teacher account on Kerpoof, then use the Make a Picture activity to choose a setting:

Make a Picture activity

Kids can then use the sidebar and captions features to click, drag, and illustrate characters and a Kick-Off that might occur in that setting:

Illustrate characters and a Kick-Off

For a different take on Kick-Offs (geared toward a younger audience), try Sesame Workshop’s adorable Pinky Dinky Doo site, which integrates audio podcasts (you can listen to right on the site), visual activity sheets, and an interactive story creator to present fun, engaging, yet simple stories you can discuss in your sessions. You can use Pinky Dinky Doo’s podcasts to ask kids to identify Kick-Offs (and focus on auditory comprehension) as suggested in It’s All About the Story, and you can also create your own:

Sesame Workshop’s adorable Pinky Dinky Doo

This site would also be wonderful to share with parents to continue your work at home!

An additional resource for instruction regarding Initiating Events is one that would be more appropriate for upper elementary or older students: Five Card Flickr. This “game” site pulls from approved photos on the photo sharing website Flickr in order to create an interactive digital storytelling experience. You can modify it by only selecting with students a setting, character(s) and Kick-Off to emphasize the interaction between the three elements and the Kick-off signal words:

Five Card Flickr

In this case, perhaps, a dog was running on a tropical seashore when??? Draw 3 of 5 will tell!!!

Enjoy exploring Kick-Offs with your students!

Sean J. Sweeney, M.S., M.Ed., CCC-SLP is a speech-language pathologist and instructional technology specialist working in the public schools and in private practice at The Ely Center in Newton, Massachusetts. He has presented on the topic of technology integration in speech and language at the ASHA convention and is the author of the blog SpeechTechie: Looking at Technology Through a Language Lens, which won the 2010 Best New Edublog Award. He can be contacted at sean@speechtechie.com.


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