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You (as a character) Are A Social Detective!

Joseph Coupal - Friday, May 04, 2012

On the heels of Autism Awareness Month, I wanted to highlight a product that provides a terrific complement to use of the Story Grammar Marker® for treatment of social learning and narrative deficits for students with autism spectrum and related disorders. You Are a Social Detective is a CD-ROM product (compatible with Mac and Windows systems) created by Michelle Garcia Winner of Social Thinking® in conjunction with the folks at Social Skill Builders. The program is based on the popular comic of the same name, which provides a visual primer on basic social thinking concepts such as expected and unexpected behaviors and their effects on others, “thinking with the eyes,” and making “smart vs. wacky” guesses. Many children on the autism spectrum require explicit and consistent teaching of these concepts and coaching in their application across the school day. Using this video modeling program allows for instruction across many leveled lessons, as students view video situations and apply the key skills to identify expected and unexpected behaviors, zoom in on clues about others’ thoughts and feelings, predict the outcome of social scenarios, and utilize social behavior mapping strategies.

I have been using this program with groups of students over the course of this year, and I have been impressed by both the amount of content provided (allowing students to build skills over many exposures) and students’ positive response to the material across a range of age levels. The engaging interface has really grabbed students’ attention, and I continually hear as my groups begin, “Are we going to do Social Detective today?” The pace of the program is arranged perfectly so that 3 or 4 video clips and accompanying discussion questions can be tackled in one session, followed by a brief interactive arcade-style game, and still allow for another activity in the course of your 30-minute session (the program saves student groups’ progress within the levels so that you need not repeat video clips). The structure of the program also allows plenty of room for clinical scaffolding; this is not an activity that students are meant to complete independently. Rather, they will need your assistance as a clinician to focus on key details within each scene and verbalize what has occurred (and what might occur next) thought their “Social Detective” lens.

One key tool that can be applied to analyze each video scene is, of course, Story Grammar Marker! Each scene presents kid characters (though they vary in age and, notably, so do the expected behaviors for different age levels) who are in different settings and experience a kickoff! As the program progresses, you move from deciding if the portrayed reaction was expected or unexpected for the situation, to making smart guesses about reactions, plans, and the feelings of the characters. I find each video clip to be an excellent place to employ the Universal Magnet Set to teach and reinforce use of the narrative icons toward the analysis of each scene, like so:

This serves as a great complement to the material provided, and does not end up being repetitive of the questions asked within the program. Rather, use of the narrative icons provides an additional visual and language-based support to help students understand what they saw, while building narrative skills and use of the cohesive ties that link the narrative icons: when, but, so, because, etc. The lessons in You are a Social Detective also, naturally, align well with the activities in the Mindwing Autism Collection that apply narrative elements toward understanding social interactions.

A demo of the program can be viewed here (Flash-based, so not iPad-friendly). I hope you will check out this great program!

Sean J. Sweeney, M.S., M.Ed., CCC-SLP, an SLP, instructional technology specialist and consultant, works in private practice at The Ely Center in Newton, Massachusetts. He is the author of the blog SpeechTechie, a contributor to the ASHA Leader, and recently took on a role as Product Development Manager for Smarty Ears Apps.

Using SGM and Thememaker for Project-Based Learning

Joseph Coupal - Tuesday, April 03, 2012

Project-Based Learning (PBL) is a recent trend in educational design, and involves presenting students with real-world contextual tasks that relate to curriculum areas. PBL is a great approach for Speech-Language Pathologists and Special Educators to employ as our students benefit from having their learning relate to personally relevant and functional content. To learn more about PBL, watch this great video from Common Craft. One tool that has been integrated as a kind of PBL is the “Webquest,” a set of web pages that outline a task and provide web-based resources for its completion. Webquests are not new, and teachers have been developing them for some time. There is a particular Webquest that I wanted to share with you in this post, particularly because it is one you could use in classroom, small group, or even individual language therapy while integrating Story Grammar Marker® and Thememaker® tools in the process.

The webquest I speak of is called the Tantalizing Adjectives Webquest, originally designed by Ann Ryan. The task presented is as follows:

You and your partner are very excited about having the opportunity to create a menu for your themed restaurant. Since this is a new experience for both of you, there are certain tasks that you will need to accomplish.

They include:

  • Review the definition and types of adjectives
  • Analyze and evaluate online menus
  • Decide on the theme for your restaurant
  • Choose the types of food you would like to serve
  • Write descriptions using adjectives
  • Use an online dictionary and/or thesaurus to improve word clarity
  • Create a menu

Kids love food and going out to restaurants, and will be instantly excited when you present this task to them! The Webquest provides necessary links and resources on its “Process” page, but you can always feel free to supplement these as you’d like (a few suggestions to follow).

So, where does the SGM® come in? First of all, I use it to outline the scope of the project, and each session we recap our progress and what is left to do using the SGM®. This provides the students with multiple exposures to the icons and the “story” of our project.

Additionally, when you arrive at the stage of the project that provides models of themed restaurants, you can use the SGM®/Thememaker® Descriptive setting map in multiple activities. First of all, it provides a framework for breaking down the idea of “theme” so that students have a strong descriptive model of a realized theme. After reviewing the examples provided, students can complete a Descriptive Setting map for one of the restaurants.

In this part of the activity, I supplemented the Webquest by displaying two resources. First of all, there is a wonderful video describing T-Rex, a restaurant in Downtown Disney in Orlando, Florida. This provides an example of a fully realized theme, and can be used with a Descriptive Setting map to model the process. Another fun extension activity is to look at the website for S’MAC in NYC. This macaroni-and-cheese themed restaurant provides yet more examples of strong menu descriptions, and you can introduce the concept of “teaser” and “clincher” statements within the descriptions here, e.g. “Be swept away by the Mediterranean Sea...” for Mediterranean Mac and Cheese. However, for decor, S’MAC is not really a realized theme, so you can have kids brainstorm what would improve it, yet again using a Descriptive Setting map. Mine came up with: cheese-shaped furniture and lighting, macaroni-shaped table legs, waitstaff dressed in yellow and orange, and a macaroni fountain!

After exploring themes with your students, you can have them work with their group to brainstorm themes and select a theme. The Thememaker List Map comes in handy here:

Later, students work to describe what their restaurant will look like, and begin to think about menu items, using a Setting Description Map:

I have done this project a number of times in the past, and making a traditional poster for the menu works quite well. However, this year I am thinking of using Glogster with the students to make the final project. I will plan to update you in a later post, hope this project was interesting to you. You can find a resource of other Webquests here.

Sean J. Sweeney, MS, MEd, CCC-SLP is a speech-language pathologist and instructional technology specialist working in the public school and in private practice at The Ely Center in Newton, Massachusetts. He has presented on the topic of technology integration in speech and language at the ASHA convention and is the author of the blog SpeechTechie: Looking at Technology Through a Language Lens and one of the editors of TherapyApp411.

This Vacation Week, Take the Kids to a New Setting: Disneyland!

Joseph Coupal - Monday, February 13, 2012

In the Northeast at least, February means school vacation week, and who doesn’t like Disney? Disney’s parks are based on its countless characters and, of course, narratives, and the company recently released a FREE iPad app that allows children to explore Disneyland. Disneyland Explorer (iPad only) provides a touch-navigable visual environment allowing kids to visit a huge variety of themed settings (Adventureland, Critter Country, Fantasyland, Frontierland, Tomorrowland, and so on, and that’s only in Disneyland proper) as they tap to reveal additional photos, videos and music. The app is naturally designed to lure tourists to Disney’s parks, but in the process it provides a primer in the element of Setting, providing a context for clinicians to develop students ability to describe locations, themes, and even genres!

Exploring Tomorrowland provides a great opportunity to target setting description and graphic organizer use with use of Mindwing’s Story Grammar Marker and Story Maps!

Link to Story Map: Click Here

Mindwing’s Setting Maps are flexible and adaptable depending on which categories you choose to target with your students. Use of these maps with Disneyland Explorer would also lend itself to using a more inferential approach and describing with the 5 Senses!

After visiting Disneyland’s more traditional worlds, the app can also take you to “a bug’s land” (lowercase as the movie title was) and “Cars Land.” Any of the locations you visit would be accompanied well by books or movie clips that you can use to build students’ narrative skills.

For another take on Disneyland Explorer, check out this post at Smart Apps for Kids, with a quote: “My oldest son loves this app. LOVES. He has told me numerous times that this is his favorite app. Not his favorite free app. His favorite app...period.”

We hope you like it too, and enjoy your vacation...whenever it is!

Sean J. Sweeney, MS, MEd, CCC-SLP is a speech-language pathologist and instructional technology specialist working in the public school and in private practice at The Ely Center in Newton, Massachusetts. He has presented on the topic of technology integration in speech and language at the ASHA convention and is the author of the blog SpeechTechie: Looking at Technology Through a Language Lens and one of the editors of TherapyApp411.

Simple Comics for More Advanced Language

Joseph Coupal - Friday, January 20, 2012

At the elementary school level, we all can attest to seeing students who, narratively, get stuck at what we might call the “andthenandthenandthen” stage. The official name for this stage is the Action Sequence, and it is comprised of Characters, Settings, and a series of Actions with little variation in conjunction use. These students benefit from structures and contexts to move them into using to more complex story elements and cohesive ties such as when, because, and so. Mindwing’s narrative maps, particularly the Reactive Sequence and Abbreviated Episode Maps can provide that structure: (*Maps can be found in the Story Grammar Marker® Teachers’ Manual and the Talk to Write, Write to Learn™ Teachers’ Manual )

To construct a story where a character is in a particular setting when a kickoff occurs, so he/she reacts in a certain way.

To construct a story in which a character is in a particular setting when a kickoff occurs, so he/she has a feeling about it and makes a particular plan, resulting in a conclusion.

While these maps provide a structure, instructionally we also need a context. Comics are one way to provide that! Kids love comics, and narratively they tend to be shorter and work according to these structures. You can of course easily draw 4-panel comics, but there are a couple of great technology resources that you can employ to scaffold students to the next narrative level.

First up, MakeBeliefsComix (yes, I spelled that right) is a great simple web app you can use to make comics. This Flash-based (therefore, non-functional on iPad) website allows you to drag and drop characters, backgrounds, props and word/thought balloons into a scene. I recently used this site in a classroom to develop narrative as well as the social thinking™ skill of “defeating GlassMan ® moments.” From Think Social Publishing, this concept relates to using self-talk and other strategies to regulate our responses to small problems across the day. Kids in the class received instruction on narrative structure and thinking strategies, and were asked to make a comic showing a character experiencing (or defeating) a GlassMan moment, basically a Reactive Sequence or Abbreviated Episode:

Mindwing’s Universal Magnets used to show what can happen in each panel, along with strategies the students could show the character using in a Plan to “defeat” a problem.

The super-simple MakeBeliefsComix site allows you to “Select emotions, objects, scenes, balloons and panel prompts to tell the story.” The resulting cartoon can be saved by emailing it to an established email account:


One students’ creation depicts Abraham Lincoln dealing with the kickoff of losing his bird companion by using self-talk!

This lesson could also be accomplished using the new iPad app Big Nate: Comix by U! HD ($4.99, separate version for iPod is priced at $3.99), based on the popular book series. Like many iPad apps, this one opens with a great tutorial and works similarly to MakeBeliefComix, allowing you to tap and drag all the necessary elements of a fun story!


Sean J. Sweeney, MS, MEd, CCC-SLP is a speech-language pathologist and instructional technology specialist working in the public school and in private practice at The Ely Center in Newton, Massachusetts. He has presented on the topic of technology integration in speech and language at the ASHA convention and is the author of the blog SpeechTechie: Looking at Technology Through a Language Lens and one of the editors of TherapyApp411.

Story Mapping and Seasonal Cheer

Joseph Coupal - Wednesday, December 14, 2011

The holiday season creates a lot of excitement for our students, no matter what holiday they celebrate! This mood can lead to a lot of language and, of course, the opportunity to develop narrative using Story Grammar Marker®. In this post, I’ll be mentioning a couple of resources you can use to acknowledge the season (in varying degrees of sectarianism) while reinforcing use of narrative elements and SGM® icons.

The first is a brief Pixar-like animated short I stumbled across in my blog-surfing routines; I am so glad I found it! As I described in a previous post, wordless videos can be an engaging way to have students “fill in” the language that is not used in the video, while also identifying emotions signaled by nonverbal cues. Check out Impossible Present, a great complete episode narrative to map, especially with elementary aged students who can handle the “unexpected behaviors” (Social Thinking®) and the brief flash of kid-buttocks! It’s all good when a laser is involved, right?

Impossible Present from Royale on Vimeo.

This story can be mapped as follows or using an earlier developmental level of narrative (e.g. a simple action sequence or reaction sequence):

The video also presents a great opportunity to talk about expected reactions (modeling the icons used in a narrative reaction sequence) to receiving or, in this case, finding a gift, and perhaps place them on an Incredible 5-Point scale:

5- Extremely Negative Reaction (saying something rude about the gift)
4- Mildly Negative Reaction (e.g. “I already have one of these,” making “a face”)
3- Neutral Reaction (saying nothing)
2- Positive Reaction (smiling, saying “Thanks! I can use this to...)
1- Enthusiastic Reaction (“WOW!”)

For other holiday fun, check out the iPad/iPhone/iPod app ClickySticky Christmas Sticker Book ($1.99), which allows you to create all sorts of picture scenes with students, including the following:

  • a decorated living room (think SGM® or Braidy® Setting map...)
  • outdoor winter activity scenes with simple animations (SGM® or Braidy® Action Sequence map, anyone?)
  • a customized snowman, Santa, or elves (what Characters to describe using SGM® or Braidy® Character Maps!)

Tap and Drag to assemble characters, then tap the Play button for subtle animations that will prompt action words...

Happy Holidays, everyone!

Sean J. Sweeney, MS, MEd, CCC-SLP is a speech-language pathologist and instructional technology specialist working in the public school and in private practice at The Ely Center in Newton, Massachusetts. He has presented on the topic of technology integration in speech and language at the ASHA convention and is the author of the blog SpeechTechie: Looking at Technology Through a Language Lens and one of the editors of TherapyApp411.

Maryellen Rooney Moreau Honored by Boise Peace Quilt Project

Joseph Coupal - Friday, December 09, 2011

Making the world a better place for children. That’s what an Easthampton woman has done through her work in helping children solve problems.

Maryellen Rooney Moreau is a speech and language pathologist. She was a professor at American International College and twenty years ago founded Mindwing Concepts, a business that creates tools to help children communicate better to solve problems and resolve conflict. Maryellen says, “The tools that I’ve created over the past many years, 20 years, that I’ve been a speech and language pathologist for over 35 years, and the focus has always been to help children who maybe have ideas in their head, but can’t get the ideas out. So to foster that in areas of reading and writing, but especially in the area of social communication.”

Maryellen has created a tool called the Story Grammar Marker. Her daughter, Sheila Moreau Pratt, is vice president of marketing and sales for Mindwing Concepts. She says, “It helps children to be able to tell stories, solve problems, think critically, communicate.”

It’s for her work that Maryellen is the recipient of the Boise Peace Quilt Lifetime Achievement Award. The project was started in 1982 by two mothers in Boise, Idaho. They made the first friendship peace quilt and sent it to people in what was then, the Soviet Union. There are 45 quilts now, given to people from all walks of life like Fred Rogers and Senator Frank Church. Gwynne McElhinney, a member of the Boise Peace Quilt Project says, “All of them share this idea that the world can be made a better place if each of us, in our own little patch of garden, our own backyard, think globally and act locally and look for conflict resolution.”

Maryellen received her quilt in Idaho back in October. A reception was held in Springfield Wednesday night to celebrate her milestone. McElhinney says the quilt has squares on it that were images that children drew, strategies to resolve conflict and they’ve been turned into fabric art

Maryellen now travels across North America training parents and teachers in methods to help children improve themselves in school and in life. Her passion to help children is making a difference. Maryellen says, “The reason I think I’ve made a difference is that I’ve given them a way to think through situations and be able to express those thoughts and plans and perspectives, just do everything that the piece quilt is a symbol of.”

MindWing Concepts is located at 1 Federal Street in Springfield at the STCC Technology Park. To learn more, call 866-851-2415 or check out their website, mindwingconcepts.com.

Watch Maryellen's Interview with WGGB

A Wonderful Wordless Video Series for Narrative Development

Joseph Coupal - Thursday, November 10, 2011

SLPs and teachers working in language intervention often turn to wordless picture books as a fun context to develop storytelling skills. Series such as Mercer Mayer’s “A Boy, a Dog, and a Frog...” tell stories through pictures and ask readers to tease out the story, inferring the important details and relying on characters’ facial expressions to glean important clues. Similarly popular are David Wiesner’s Tuesday and Sector 7, which depict narrative through fantastical illustrations, and Alexandra Day’s Carl series, in which a dog goes to great, un-dog-like lengths to care for his charge, a little girl named Madeleine.

I have long been a fan of using such visual narrative materials with students, not only to develop storytelling skills, but also to work on Social Thinking™ concepts and perspective taking. Wordless (or word-minimal) videos also can be a terrific resource, as the characters are animated and require students to interpret body language in more real-life timeframes. The trouble is, videos can sometimes be hard to find and curate for use in therapy, as they tend to exist in helpful 5-minute clips within DVDs, or on YouTube here and there.

For this reason, I was thrilled to recently discover (via a friend’s Facebook post) Simon’s Cat, the YouTube series of short wordless (but meow-ful) videos in which a cat gets into various adventures, usually much to the chagrin of his owner. The naturally food-obsessed and self-centered Cat, across 17 (!) different videos available on the Simon’s Cat Channel, can be followed as he chases insects, interacts with hedgehogs, and often endeavors to be the center of his owner’s attention.

Take, for example, the hysterical “Let Me In,” in which the Cat, um, shatters the problem of a closed patio door. Like many of the videos in the series, the narrative can be analyzed as a complete episode using Mindwing’s Story Grammar Marker icons:

Clinicians will have a choice of a wide range of videos in the Simon’s Cat series in order to construct a character study for students, and the videos can be explored at various narrative levels, from Action Sequence to Complete Episode. Kids are sure to love them; I have received enthusiastic responses (and requests for more) Simon’s Cat after using the videos with both primary and upper elementary students, and I am sure older students would respond positively as well!

If YouTube is blocked in your district, be sure to check out my post about how to download videos at home and use them at school.

Sean J. Sweeney, MS, MEd, CCC-SLP is a speech-language pathologist and instructional technology specialist working in the public school and in private practice at The Ely Center in Newton, Massachusetts. He has presented on the topic of technology integration in speech and language at the ASHA convention and is the author of the blog SpeechTechie: Looking at Technology Through a Language Lens and one of the editors of TherapyApp411.

Using QR Codes for Spooky Narrative Development

Joseph Coupal - Monday, October 24, 2011

Over on my blog SpeechTechie this month, I am discussing in a series of posts the incredibly useful technique of using QR codes in language interventions. QR codes, which look like this....

...were born in the world of marketing (you may have seen them on ads about town) but are making their way into educational settings as an attention-grabbing tool. QR codes can be created very easily and printed, then scanned with free apps available for your smartphone or iPad. When scanned, the app will show text that you entered or a link to a website, depending on how you created the code. The result is an engaging process of discovery in which the student, instead of being presented a simple block of text, or shown a picture or website, participates in a little “peekaboo” moment in which the stimulus item is presented after scanning the code. Very cool.

QR codes lend themselves to be used in scavenger hunts in which a child locates the codes you have hidden around the classroom, therapy center, or wherever. They also lend themselves to story mapping, as a story can be broken down into text elements and printed as QR codes, one for character/setting, one for kickoff, and so on.

Given the season, I thought it would be fun to provide you with a Halloween lesson you can use right away that incorporates QR codes. You will first want to install a free app (click here for links to apps and a demo) on your smartphone or iPad that you can use to scan codes and display results. Presented below is a favorite ghost story of mine, “The Bus Stop,” modified from Alvin Schwartz’s Scary Stories 3: More Tales to Chill Your Bones (a great resource for more short scares). Click on each of the links below and you will navigate to a webpage with a QR code image. Print it from your web browser (File>Print) and be sure to make a notation on the back of the print-out so you don’t lose track of what is what. Save them in an envelope for use next year too! When scanned, each of the codes will display the text linked below. This would be a great lesson to accompany the Story Grammar Marker complete episode map, and perhaps inspire students to create their own ghost stories using SGM to help them organize their narratives. Here goes!

One night, a man named Ed was driving home from work in a rainstorm.
When he passed by the bus stop, there was a woman waiting for the bus. She was soaking wet and had no umbrella so Ed offered her a ride home. She told him her name was Joanna and they talked while he drove her home.
Ed thought Joanna was very nice and he enjoyed talking with her.
He wanted to get to know her better so he asked if she’d like to have dinner sometime, and she said yes.
Ed and Joanna went out to dinner and had a great time.
They went out many times over the next several weeks, having fun at the movies and walks in the park. Each time he picked her up at the bus stop and dropped her at her house at the end of the night.
One night, Joanna was not at the bus stop when Ed went to pick her up.
Ed went to her house and rang the bell. A woman answered, and Ed told her he was looking for Joanna.
The woman said she was Joanna’s mother, and invited him inside. On the hallway table, Ed saw a picture of Joanna, and asked when it was taken.
Joanna’s mom said, “Right before she died, 18 years ago. She was hit by a car and killed while waiting for a bus at the bus stop.”
Oooooh, so all that time he had been dating a ghost! Probably, that’s not so bad, given what I hear about dating these days. This story is always great for seeing that light of realization on kids’ faces at the conclusion (or helping them to make the connection)!

If you’d like to think about how to break down other stories and make your own QR codes, check out my post and video demo on SpeechTechie. It is MUCH easier than you think!

Sean J. Sweeney, MS, MEd, CCC-SLP is a speech-language pathologist and instructional technology specialist working in the public school and in private practice at The Ely Center in Newton, Massachusetts. He presents and consults on the topic of technology integration in speech and language and is the author of the blog SpeechTechie: Looking at Technology Through a Language Lens and one of the editors of TherapyApp411.

Fantastic Narrative Intervention with Toontastic

Joseph Coupal - Tuesday, September 27, 2011

Recently in the Mindwing Blog I featured the Story Patch iPad app, which allows students to create stories according to provided structures or from scratch, resulting in a text and picture-based booklet.

I wanted to follow up that post with a different digital storytelling app that provides an easy means to create and publish dynamic animated stories with spoken audio and music! The app I speak of is Toontastic (an absolute BARGAIN at $1.99), whose creators at Launchpad toys have sought to bridge the gap created when students who primarily express themseves through play are suddenly expected to write stories (i.e. that gap we call “First Grade”). Toontastic uses the iPad’s multitouch interface and a play-like context beautifully as students are guided to create as many scenes as are needed to tell their story. The app would be a great tool to use in order to teach narrative elements and organization using Braidy the StoryBraid™, Story Grammar Marker™, or the Mindwing Autism Collection and their associated manipulatives and story maps.

Here’s a visual tour of Toontastic for you:


Toontastic comes with an audio explanation of story structure that can be easily aligned with Story Grammar Marker®, as can be seen above. You can choose to create five different scenes in your animated movie, or just stick with one!

Choose a setting, then Character “Toys” to put into action! You can also draw your own settings and characters.

Character Toys themselves can be custom colored, then tapped and dragged around the screen.  Tap Start Animation and the app will record as you move the characters and speak to provide an audio narration and/or dialogue. The app will then play back your animated scene!

For each scene, you can pick a music soundtrack that corresponds with the mood of the situation, connecting actions with internal responses of the characters.

When you are done with as many scenes as you’d like to create, tap Done and you can give your movie a title and genre, and share on ToonTube, Toontastic’s online community, if you’d like.  The story is automatically also saved within the app.

Students will be excited to publish to ToonTube, where others can interact with their film by “liking” it.  ToonTube also features model animations that would be a great context for story mapping of others’ creations using the SGM and other tools!

I recently had the opportunity to chat via Skype with Andy Russell, one of the creators of Toontastic.  If you have a few minutes, it’s an interesting conversation about the background of the app, its creators’ sound belief in social interactionist (Vygotskian) language learning, and future plans for the app and Launchpad Toys.

I hope you’ll check out Toontastic- it’s a great app to add to your narrative toolbox!

Sean J. Sweeney, MS, MEd, CCC-SLP is a speech-language pathologist and instructional technology specialist working in the public school and in private practice at The Ely Center in Newton, Massachusetts. He has presented on the topic of technology integration in speech and language at the ASHA convention and is the author of the blogSpeechTechie: LookingatTechnologyThroughaLanguageLens and one of the editors of TherapyApp411.

FREE WEBINAR IS AVAILABLE TO VIEW AT YOUR LEISURE

Joseph Coupal - Friday, September 16, 2011

Our first editorial webinar, “Narrative Development: Beyond Story Grammar,” with Advance was a success. There were 877 SLPs registered!! We are thrilled to be able to share Maryellen’s expertise with so many colleagues.

We have gotten many requests for Maryellen to present throughout the country. If you are interested in Professional Development information, please click here http://www.mindwingconcepts.com/request-proposal.htm and fill out this form.

Here is the link to the FREE WEBINAR “Narrative Development: Beyond Story Grammar” http://speech-language-pathology-audiology.advanceweb.com/Webinar/Editorial-Webinars/Narrative-Development-Beyond-Story-Grammar.aspx. You will have to “sign in” or “register” to view it. When you click on the link and sign in, it will re-direct you to the archived webinar. Please email smmoreau@mindwingconcepts.com if you have trouble.

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