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Using QR Codes for Spooky Narrative Development

Joseph Coupal - Monday, October 24, 2011

Over on my blog SpeechTechie this month, I am discussing in a series of posts the incredibly useful technique of using QR codes in language interventions. QR codes, which look like this....

...were born in the world of marketing (you may have seen them on ads about town) but are making their way into educational settings as an attention-grabbing tool. QR codes can be created very easily and printed, then scanned with free apps available for your smartphone or iPad. When scanned, the app will show text that you entered or a link to a website, depending on how you created the code. The result is an engaging process of discovery in which the student, instead of being presented a simple block of text, or shown a picture or website, participates in a little “peekaboo” moment in which the stimulus item is presented after scanning the code. Very cool.

QR codes lend themselves to be used in scavenger hunts in which a child locates the codes you have hidden around the classroom, therapy center, or wherever. They also lend themselves to story mapping, as a story can be broken down into text elements and printed as QR codes, one for character/setting, one for kickoff, and so on.

Given the season, I thought it would be fun to provide you with a Halloween lesson you can use right away that incorporates QR codes. You will first want to install a free app (click here for links to apps and a demo) on your smartphone or iPad that you can use to scan codes and display results. Presented below is a favorite ghost story of mine, “The Bus Stop,” modified from Alvin Schwartz’s Scary Stories 3: More Tales to Chill Your Bones (a great resource for more short scares). Click on each of the links below and you will navigate to a webpage with a QR code image. Print it from your web browser (File>Print) and be sure to make a notation on the back of the print-out so you don’t lose track of what is what. Save them in an envelope for use next year too! When scanned, each of the codes will display the text linked below. This would be a great lesson to accompany the Story Grammar Marker complete episode map, and perhaps inspire students to create their own ghost stories using SGM to help them organize their narratives. Here goes!

One night, a man named Ed was driving home from work in a rainstorm.
When he passed by the bus stop, there was a woman waiting for the bus. She was soaking wet and had no umbrella so Ed offered her a ride home. She told him her name was Joanna and they talked while he drove her home.
Ed thought Joanna was very nice and he enjoyed talking with her.
He wanted to get to know her better so he asked if she’d like to have dinner sometime, and she said yes.
Ed and Joanna went out to dinner and had a great time.
They went out many times over the next several weeks, having fun at the movies and walks in the park. Each time he picked her up at the bus stop and dropped her at her house at the end of the night.
One night, Joanna was not at the bus stop when Ed went to pick her up.
Ed went to her house and rang the bell. A woman answered, and Ed told her he was looking for Joanna.
The woman said she was Joanna’s mother, and invited him inside. On the hallway table, Ed saw a picture of Joanna, and asked when it was taken.
Joanna’s mom said, “Right before she died, 18 years ago. She was hit by a car and killed while waiting for a bus at the bus stop.”
Oooooh, so all that time he had been dating a ghost! Probably, that’s not so bad, given what I hear about dating these days. This story is always great for seeing that light of realization on kids’ faces at the conclusion (or helping them to make the connection)!

If you’d like to think about how to break down other stories and make your own QR codes, check out my post and video demo on SpeechTechie. It is MUCH easier than you think!

Sean J. Sweeney, MS, MEd, CCC-SLP is a speech-language pathologist and instructional technology specialist working in the public school and in private practice at The Ely Center in Newton, Massachusetts. He presents and consults on the topic of technology integration in speech and language and is the author of the blog SpeechTechie: Looking at Technology Through a Language Lens and one of the editors of TherapyApp411.

The Zimmer Twins and Stepping Up Narrative Complexity!

Joseph Coupal - Thursday, March 17, 2011

I am going to open this post with a language sample obtained from a fifth grade student in 2006, an attempt to retell an episode of the series Full House.

And um something that happened was when this girl named Michelle and this guy Jesse, it was Michelle’s birthday. And Jesse and Michelle got stuck in a gas station and she missed her party.
And um they were there all day, but then finally it opened the next- no it opened a lot later. So um they went back to the house and they had their party and she got an elephant and she got to ride it and all her friends and she got, she felt better. And that’s it.

I collected and analyzed many samples like this over my years in the school setting, narratives that clearly attended to character, setting and “Kick-Off,” but lack cohesion, complexity and maturity due to their reliance on a simple action sequence structure. Do you have a lot of students like this?

I really began to understand how to help students with this type of narrative (who comprised a good chunk of my caseload, and still) when I first worked through Mindwing’s A Day in the Park Student Activity Booklet (and its accompanying lesson plans in the Talk to Write, Write to Learn manual). Many students sort of get stuck at the action sequence level, and don’t generalize the structures needed for a reaction sequence (character, setting, Kick-Off and reaction to the kickoff) or more advanced episodes that detail character responses, feelings and plans, along with complex sentences that link these story elements. A Day in the Park helped me see how I could break down these levels of formulation for students, and as a result I was able to identify other activities that could provide additional practice and skill-building.

One of my favorite recent discoveries is the Zimmer Twins website (based on the Qubo animated series), which allows you to make animated stories from pre-created starters or from scratch! The starters are naturally complex in structure and work really well with Mindwing’s Story Maps as you help students complete the story on a higher level of narrative organization. I found the site to be a great context to focus on moving students from an action to a reaction sequence; here’s one reaction sequence movie I created with a group. Before you get nervous, I can tell you that the Zimmer Twins site is really simple to use!

First, you can view the story starters and pick one that will work for your students.

Zimmer Twins

After clicking “Make Movie From [your chosen title],” you can simply click, drag and modify the rest of your story.

Zimmer Twins Make A Movie

By clicking on the elements in the sentence, you can change character, setting, and other features of the clip. Word and thought balloons can be modified- just click and type. The tabs allow you to add different elements such as actions, reactions and feelings!

Click here to see another way I finished the starter “Surprise!” I hope you enjoy Zimmer Twins, I know the kids I work with really did. Here’s a great tutorial on using the site if you’d like more information before diving in. Be sure to create a free account when you start using the site.

Sean J. Sweeney, M.S., M.Ed., CCC-SLP is a speech-language pathologist and instructional technology specialist working in the public schools and in private practice at The Ely Center in Newton, Massachusetts. He has presented on the topic of technology integration in speech and language at the ASHA convention and is the author of the blog SpeechTechie: Looking at Technology Through a Language Lens, which won the 2010 Best New Edublog Award. He can be contacted at sean@speechtechie.com.

Dinosaurs, Narrative, and Flexible Thinking

Joseph Coupal - Wednesday, March 02, 2011

I always love finding resources that serve as a context for addressing many speech and language-related skills. The wonderful book Edwina- The Dinosaur Who Didn’t Know She was Extinct by Mo Willems is one of those resources; it can be used to target narrative and expository formulation, as well as social thinking skills in several areas.

Dinosaurs, Narrative, and Flexible Thinking

To begin with, Edwina is a story that will engage and delight children from early to late elementary ages, beginning with its title and the name of the main character, Reginald Von Hoobie-Doobie. Reginald has a problem: everyone around him is enthralled by Edwina, the friendly town dinosaur, and no one heeds his increasingly emphatic pleas to accept that Dinosaurs! Are! Extinct! The structure of the story is perfect for mapping as a complete episode using Braidy or Story Grammar Marker, as can be seen below:

Though this story has the twist of having the main character be both strangely right and wrong at the same time, it also provides a great context for building skills essential for children with autism spectrum disorders and other social pragmatic issues. The key problem in the story is mainly one of perspective, and could be visualized for students using the SGM Universal Magnets, Perspective Taking Maps (with icons down the middle and competing perspectives on either side), or Critical Thinking Triangle as discussed in the Making Connections volume of Mindwing’s Autism Collection to develop perspective taking skills.

Edwina also is a nice teaching tool if you are using Michelle Garcia Winner and Stephanie Madrigal’s terrific Superflex program, which reviews Social Thinking skills in the context of a comic book world. We can all relate to the ongoing battle between Superflex, who helps us use flexible thinking and problem solving skills, and the Team of Unthinkables, characters who try to force the citizens of Social Town to act in certain “Unexpected” ways. One of the leaders of the Unthinkables is Rock Brain, who gets us “stuck” in patterns of rigid thinking and on our own wants and ideas. Although Reginald does exhibit some flexible thinking in the varied ways he approaches his problem, the fact that he views Edwina’s existence as a problem at all is an example of a “Rock Brain Moment,” one you can analyze with students using that program’s “Find the Unthinkable Rock Brain” activity. One illustration in Edwina provides a perfect stopping point and discussion of Rock Brain thinking, as Reginald protests Edwina’s distribution of cookies in the park by carrying a sign that reads “This is NOT happening!!!”

Finally, Edwina can be used to target expository language in several ways. Try researching extinct animals and make a list (BrainPop’s clip on Extinction is a great place to start if you have a subscription or free trial) using Thememaker’s List Map, or perhaps a sequence of how a particular animal died out. As we only see a bit of Reginald’s presentation on “Things that are Extinct,” perhaps your students could continue his project in PowerPoint form! The story also has several embedded lists, such as the ways Edwina helped the townspeople, and cookies play a key role, so why not work on writing and completing the sequence of making actual cookies!

Sean J. Sweeney, M.S., M.Ed., CCC-SLP is a speech-language pathologist and instructional technology specialist working in the public schools and in private practice at The Ely Center in Newton, Massachusetts. He has presented on the topic of technology integration in speech and language at the ASHA convention and is the author of the blog SpeechTechie: Looking at Technology Through a Language Lens, which won the 2010 Best New Edublog Award. He can be contacted at sean@speechtechie.com.

 

Happy Valentine's Day!

Joseph Coupal - Wednesday, February 09, 2011

Valentine’s Day approaches! It’s a great time to target students’ understanding of feelings as described in It’s All About The Story, Book I of Mindwing’s Autism Collection! The Feelings icon is, of course, a heart, a common symbol of this holiday. You can use this book’s introduction to the Six Universal Feelings (happy, sad, mad, scared, surprised and disgusted), or Feelings in general as emphasized in the Story Grammar Marker program, along with the two resources presented in the screencast below, to develop students’ narrative language and perspective taking abilities. The screencast describes how to use a resource that almost everyone has access to- Microsoft PowerPoint- and also provides an overview of an interactive poetry generator. Having students make a Valentine for a special person in their lives can be an important way to show they are “thinking about” others and use some great language skills.

Again, one way to expand vocabulary beyond the Six Universal Feelings is to refer your students to MindWing’s Feelings Poster™. It is available here - CLICK HERE.

Happy Valentine’s Day!

Interactive, Visual Resources to Complement Feelings Instruction (Internal Responses)

Joseph Coupal - Monday, January 31, 2011

As stated so well in It’s All About The Story, Book I of Mindwing’s Autism Collection, “Tuning into one’s own Feelings as well as the Feelings of Others is extremely problematic to children with autism. The book provides visual flip charts, discussion prompts and an introduction to the Six Universal Feelings (happy, sad, mad, scared, surprised and disgusted), as well as ways to move beyond those Universal categories to more advanced feelings vocabulary--all of these resources give SLPs a great place to start. Finding that starting point- like all vocabulary instruction- can be difficult, especially with a topic as abstract as emotions. To complement the charts and picture book suggestions in It’s All About The Story, here are some resources to make feelings instruction more interactive, visual and accessible.

One fun way to explore the Six Universal Feelings and how feelings can change as a result of Kick-Offs is through comic strips. You can locate all sorts of comics with simple narrative structure and clear character feelings at Comics.com (try Peanuts for a perennial favorite):

Peanuts

You can also make your own comics with simple strip creators like Make Beliefs Comix (as a project with kids or pre-made to analyze with your students). Here’s a silly one I made to illustrate the emotion mad (make sure to print, email or screenshot your work, so you can use it later):

CHARACTERistics Large Poster™ - (Item No 05 050)

One way to expand vocabulary from the typical “ HAPPY/SAD/MAD” is to refer your students to MindWing’s Feelings Poster™.
It is available here - CLICK HERE.

Another great way to make connections to the Universal Feelings and develop vocabulary in context (with reference to nonverbal cues) is with the interactive Emotions Color Wheel.

This resource organizes feelings by color and degree of intensity- with less intense emotions located on the outside of the wheel- and provides an image and quote to go with each feeling!

It is therefore a great way to talk about the nonverbal cues that help us “read” each emotion, as well as a “Kick-Off” that could cause us to feel that way.

Children like looking at snapshots and images, and one way to engage them in feelings discussion is to view some arrays of photos related to feelings. Internet-based stock photo sites offer a great variety of emotion-based professional images that you can browse for free with students. You can of course purchase some images for your own use and keeping, but you can also just search and explore with students (as long as you don’t mind seeing a watermark on the photos as you do so- it really doesn’t get in the way of analyzing the photo). Sites such as iStockphoto have the added advantage of providing an interesting activity to explore social inferencing and perspective taking: What (i.e. what context- character, setting, or kick-off) is making each of these people so cheerful?

This array is from a search of iStockPhoto (on the site, you can mouse over images to enlarge); some other resources you can try include Shutterstock and Veer.

Hope these resources make you feel happy!


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