April 20, 2026
This post comes just a little in advance of a timely “holiday!” May the Fourth (Be With You) is a great day to celebrate students’ widespread interest in all things Star Wars. One of my favorite resources over the years has been Jeffrey Brown’s series, which started with Darth Vader and Son. This and other books by Brown require a stretch of the imagination: what if Luke (and other characters) actually grew up with Vader as a father figure?...
April 01, 2026
Clinicians and educators are always looking for high-interest materials that naturally invite both narrative and expository language use. I lead a session each semester at Boston University in which graduate students in speech-language pathology analyze various picture books for their narrative and expository content. One of the guiding questions is always “What’s your post-activity?”...
January 24, 2026
Barnett’s stories are playful, visual, and funny. Whether it’s the humor in Oh, No! and Oh, No (Not Again), or the adventure and irony of Sam and Dave Dig a Hole, these books present many narrative and expository opportunities with Story Grammar Marker®, Thememaker®’s expository maps, and, of course, visual tools such as magnets and digital icons. What sets many of these books apart is the way they use visual cues, nonverbal behavior, and subtle character plans—a perfect match for SGM® icons that help students recognize story structure and the “landscape of consciousness” (characters’ plans, mental states, and feelings)...
November 20, 2025
I almost dislike writing about gratitude at Thanksgiving time, as it is a practice that is self-regulating all year round. It is well documented that regularly steering our thinking toward gratitude helps override our brain’s negativity bias and train ourselves to notice positive elements of life, with influence on our mood, and therefore our executive functioning. Recent discourse around gratitude has created the term “glimmers,” serving as the opposite of “triggers.” Glimmers are small observations that help calm our nervous systems....

Downloadable Lesson Material
May 25, 2025
If Google’s Arts and Culture website can be taken as a model, it seems like artificial intelligence (AI) is rejuvenating the interactive website. For some years there was a wealth of interactive websites that allowed for making choices and creating stories, but these seem to have faded with the retirement of technologies like Flash, and also by the redirection of priorities through the pandemic years. Check out Google’s growing library of games for some hope for this form of instructional technology. Sparky is a great one to start with. In this activity, you create inventions by combining everyday objects. Begin by choosing a purpose for the invention—food, music or travel—then allow your students to use their imaginations and collaborate…
January 24, 2025
Lately, I’ve been coming back to an oldie-but-goodie resource, SCRIBBLENAUTS (“Remix” version available for iPad or iPhone for $.99 with tons of content, other options explored below). Scribblenauts is a puzzle game where players can type in upwards of 20,000 nouns, even with adjective modifiers, to bring in objects that help solve stated problems within the scene. As such, it provides an open-ended “sandbox” with a range of stories solvable with actions and elaborated noun phrases. I like to think of Scribblenauts as a series of mini-lessons, one of those 5-10 min “rewards” for students that are actually language therapy activities...