March 27, 2018
The 6 Universal Feelings are a research-based model that runs throughout MindWing’s methodology and tools. Through psychological research, the emotions of “happy, sad, mad, scared, disgusted, surprised” have been identified as universally recognizable among human beings, and “hardwired”—so to speak—dating back to ancient efforts to survive in the wild. More sophisticated emotions can be seen to be combinations of these basic feelings, or qualified ones. For example, being “shocked” involves being surprised about an unpleasant event...
February 20, 2018
I previewed last month that this month’s post would discuss some of those exemplar pairings specifically. Before we crack some books and launch some apps, a word about analyzing contexts. For both books and apps, it can help if they have what I like to call a “Speechie” quality. You can read more about this along with the FIVES criteria (Fairly Priced, Interactive, Visual, Educationally Relevant, Speechie). Breaking down the Speechie part, we can ask ourselves if the book or app is a context for speech and language development: • Does it have a narrative structure that can be used for intervention, considering Story Grammar Marker® or Braidy the StoryBraid® as a tool (this includes apps that allow you to make your own choices such that a story unfolds)? • Does it provide or allow you to interact with informational language...
January 23, 2018

At November’s ASHA convention in Los Angeles, I had the opportunity to present several sessions that integrated Story Grammar Marker® and Thememaker® with technology resources for narrative development, and wanted to share some of those ideas across a couple of posts (too many for just one)! When preparing to present in the “city of stars,” I thought about incorporating the theme of storytelling and movie-making, which was a great fit. I considered Hollywood’s penchant for sequels, and how that sometimes ultimately goes quite wrong in execution. However, when it comes to picture books, sequels and series are often a hit within language interventions...
December 19, 2017
In a previous post, I described a number of ways to complete language mapping activities digitally, taking paper out of the equation. Working with digital materials supports students who have difficulty writing and organizing their papers, and also makes strategic methodologies such as MindWing’s more shareable for consultation purposes. In that post I outlined how you can: • Annotate Maps on a Mac/PC • Annotate on iPad • Annotate in Google Drive • Create digital story maps in the SGM® app. Recently we became aware of another resource, SnapType (Free to try, $4.99 for the full version), which was developed out of interventions in occupational therapy. SnapType was designed to be simple enough for a student to use independently, and has an interesting story behind it...
November 20, 2017
Technology, as always, can help us bring contexts to the table, including the upcoming Thanksgiving holiday. Here is an updated list of tech-based visuals and interactives that can be used to elicit narrative and expository language using Story Grammar Marker®, ThemeMaker, MindWing’s narrative and expository maps, magnets, and the SGM® iPad App (still on sale through November for $14.99 in celebration of ASHA Convention). Epic! Books for Kids: This terrific resource offering free educator accounts and a huge variety of e-books (readable on iPad, web or Apple TV), offers some great contexts when you search for “Thanksgiving.” Among these are P is for Pilgrim: A Thanksgiving Alphabet (Crane/Urban), an alphabet book for all ages. Consider using this book to explore two different settings: past and present...
October 24, 2017
The Toontastic app has long been a good companion for interventions with Story Grammar Marker®. The original app, released in the early 2010s, was designed with scaffolding in mind, as a “patch,” so to speak, on the problem of decreased play time and increased expectations for students to “write stories” as they reached first grade. Toontastic has undergone some changes after being purchased by Google a few years ago, and is now available as a free “Toontastic 3D” version for both iPad and Android...
August 28, 2017
I know some of you are already in school, so forgive the “Summer Study” aspect of this post, as I am holding on to the last days of summer (which goes until September, anyway). I have been impressed of late with ASHA’s publication of “tutorial” style articles that offer a synthesis of research and practical ideas and techniques for intervention. One of these recent articles is particularly relevant to the topic of this blog and to MindWing’s tools for narrative intervention: Telling Tales: Personal Event Narratives and Life Stories (Westby and Culatta, 2016). In this post I will discuss this article along with tech tools particularly related to the intervention suggestions around eliciting and scaffolding event narratives. Westby and Culatta set out to emphasize the importance of personal event narratives...
July 25, 2017
Kids love talking about the beach, and so many Kick-Offs can happen in a beach setting! While not everyone is close to a coastal beach, trips to beaches or pools with family are a hallmark of summer, and can be a great context for narrative work during summer sessions or upon return in the fall. Here are a number of technology resources that can serve as contexts and scaffolding for this summer topic. The Toca Life apps, featured here on the MindWing Blog previously, are excellent contexts for any level of narrative development. Toca Life: Vacation features a number of Settings from which you can develop descriptive elaboration: a beach (naturally), airport, and hotel. Toca Life: Town contains several homes...
June 27, 2017
One helpful strategy in locating apps useful in language intervention is to know and follow (via their Facebook page, Twitter or Website) the developers. We have previously mentioned developers such as Sago Mini, Toca Boca, Social Skill Builder, and LEGO®. KHAN ACADEMY, the Edtech force known most for distribution of expository video related to curriculum, recently bought the development company Duck Duck Moose, and their terrific apps continue to be offered free of charge. In this post I’ll talk about a few of them, along with great opportunities to use them as a context or context-builder alongside MindWing’s tools for narrative and expository language development...
May 23, 2017
Last month I visited the MindWing Concepts offices to lead a small group workshop on integrating tech tools with Story Grammar Marker® and Thememaker®. One of the biggest topics of interest involved ways to use MindWing’s story and expository maps on laptops, iPads and even within Google Apps, and we spent a chunk of time exploring these possibilities. We thought that this topic could use an update on the blog, so here we go! First of all, some rationale. Why might you want to work with these tools digitally (meaning the files—PDFs—provided with your purchase of any MindWing manual, either via CD-ROM in previous years, or more recently, via a free download code within the manual)? A few reasons:...
April 25, 2017
In April, Autism Awareness and Acceptance month, we have a specific focus on the population of students with autism spectrum disorders, awareness of their strengths and challenges, as well as strategies to help them be successful. This diagnosis often accompanies difficulties in social attention and situational awareness, as well as the ability to use narrative language to describe situations. And what is a situation? Essentially it comprises people (Characters) in a place and time (Setting) when events typical to the situation or unexpected for the situation (Kick-Off) occur. Besides the clear tie-in with Story Grammar Marker® in this regard, also see the work of SLPs Sarah Ward and Kristen Jacobsen on the Space, Time, Objects, and People (STOP and Think) model of situational awareness...
March 27, 2017
They say the best camera is the one you have with you. The readiness with which we can document snippets of our own lives seems to have made life more visual...just look at social media. Our own images create opportunities for narrative language intervention, just as our own stories do. In Hadley’s (1998) Language Sampling Protocols for Eliciting Text-Level Discourse, the strategy of the conversation map—”give a story to get a story”—is used across narrative genres to provide a model and pragmatic rationale for “eliciting optimal samples of extended discourse.” The activities contained within the article provide great stimuli for obtaining language samples, but this principle of modeling and using personal stories certainly applies to intervention as well...
February 21, 2017
Just about any topic can be a context to develop narrative and expository language with Story Grammar Marker®, Braidy the StoryBraid®, and Thememaker®’s narrative and informational language icons and maps.
Right about now, snow is big on everyone’s mind in the Northeast, having just endured a blizzard and with another snowy week on the way. So, though I don’t love it, snow can provide a good example of working within a theme and identifying and pairing activities to build narrative and other language skills while immersing students in a context...
January 31, 2017
Pocoyo is a British-Spanish television series featuring the adventures of a young boy and his friends: Pato the duck, Ellie the elephant and Loula, a dog. I first came upon the Pocoyo series accidentally, as one of its videos was contained in the terrific ABC apps from Peapod Labs. It turned out my young client is a BIG fan. I easily found other Pocoyo resources on YouTube (as is often the case) and discovered that the series’ vignettes were perfect for targeting both macrostructure with Braidy, the StoryBraid®, microstructure aspects (verbs and pronouns) as well as Social Thinking® and play skills, all targets for my client...
December 20, 2016
Sandbox apps, like the real-life playspace they are named after, allow you to play pretty much however you want within their boundaries. Sandboxes themselves are constrained by the walls of the box, the toys you have and the amount of sand; sandbox apps tend to be bound by a context. Toca Boca has created a series of sandbox apps containing different real-world contexts, the latest being Toca Life: Farm ($2.99 for iPad and other platforms). Toca Life: Farm allows you to play and tell stories within a farm scene, farmhouse, barn and farm store, and the possibilities for Kick-Offs, Plans and Actions are limited only by your imagination...
November 28, 2016
Story Grammar Marker® intersects in powerful ways with social learning tools and methodologies such as Social Thinking®, The Incredible Five Point Scale, and The Zones of Regulation®. Many of these approaches emphasize situational awareness and understanding of social contexts. Also emphasized in these approaches is the process of “getting” others’ perspectives and the “Landscape of Consciousness” illuminated by discussing Reactions (using an SGM® Reaction Sequence map) and advancing to target description of Feelings and Plans. Dr. Anna Vagin has carved a niche for exploring the utility of videos in addressing these aspects of narrative language and social cognition, detailed in her books Movie Time Social Learning and YouCue Feelings, which will be discussed in this post...
October 25, 2016
Halloween and the days around it open up a world of strange and fun stories! Check out these apps to provide a doorway (a creaky one) to developing narrative language. Toontastic (free for iPad) is a fantastic app for all seasons and contexts, but be sure to beware of its Halloween theme! Toontastic is a screen-recording application in which you can select a Setting (or use one of your photos as a background), choose “toys” that include Characters and props, and then create a story. The app scaffolds a “plot mountain” with setup, conflict, etc., but you can use it to create simpler projects. Toontastic includes Settings such as Dracula’s castle, Dr. Crankenstein’s Lab, a spooky graveyard and house, a dark bog, and corresponding Characters to build a story. Once you select a Setting and Characters, tap Start, and the app will record both your movement of the Characters and any language spoken...
September 26, 2016
In last month’s Tech Tuesday post, we discussed the potential of LEGO® products in interventions for social cognition and language development. The post focused on the uses of real, hands-on LEGOs for building stories, specifically, using baseplates to collaboratively build a Setting with minifigure characters, with blocks setting the stage for discussion of Actions, Kick-Offs, and Reactions. At the same time, multifunction LEGO blocks provide students with opportunities to apply the Social Thinking® concepts of “sharing imagination” and “adding thoughts” as they build together. In this post, let’s look at some (mostly) tech-based opportunities to capitalize on students’ interest in LEGO....
August 23, 2016
For many years, I had viewed my students’ interest in LEGO® products as having some potential for instruction in social skills and language development. I mean, anything that spurs that much engagement from children can be leveraged for learning, right? However, I struggled around how to structure the use of actual LEGO blocks to create a situation where students were practicing language and social interaction together rather than just doing their own thing. The solution came with a realization that LEGO can be used to have students build and interact around one scene or story, and the essential piece, literally and figuratively, is as simple as a baseplate...
July 19, 2016
As we have previously discussed in this blog, play and narrative are inextricably linked (see our post about Braidy the StoryBraid® and overlappings with Social Thinking®’s Incredible Flexible You Program — now titled We Thinkers! and with a new 2nd volume)!
“Play Plans” within a group or individual session can emphasize social cognitive concepts that are important during play such as “sharing an imagination” but also narrative elements that are acted out or realized in the process of play. A great series that can be used to emphasize early storytelling and play skills can be found in the apps from Sago Mini. These apps comprise contextual “sandboxes” fostering exploration and experimentation as characters are moved around a setting, resulting in interactive events. Sago Mini’s line features apps that allow interaction with characters such as superheros and neighborhood friends, and settings such as space, a forest, a construction site, and a cafe.
July 07, 2016
Setting is a key area of instruction for students on the autism spectrum not only because they tend not to observe the “expected behaviors” or script for a given setting, but also because they often leave out details about Setting when
telling stories to others, thus resulting in loss of a point of reference and confusion on the part of their listener. Students in social thinking/skills groups or individual treatment would therefore benefit from building descriptive skills through the use of the Setting Map contained in It’s All About the Story and other SGM resources. Once again, as visual and kinesethetic learners, working with resources they can see and manipulate assists in building these skills...
June 21, 2016
For this month’s Tech Tuesday, I will be discussing the use of a phenomenal and versatile app, Pic Collage, which can be used to make storyboards for books that can be analyzed as Complete Episode Narratives with use of Story Grammar Marker®. Pic Collage has long been a favorite of mine, and I have written about it previously and presented with MindWing Concepts on its uses. It seems that every time I sit down with a student, I find a new way to use this app! Pic Collage is a free app that is available for both iPad and Android devices...
May 17, 2016
Using chapter books, which provide richer and yet more difficult narratives older students must tackle, has been a focus of the MindWing Blog this school year. In several of my posts, I have discussed tech-related avenues to getting the context of chapter books your students may be reading in class (to serve as topics for narrative intervention activities with SGM®), as well as apps that can visually represent the Critical Thinking Triangle®, a great support to review the narrative gist of chapters within a book. In this post, we are going to take a look at a great chapter book to use along with SGM®, The SOS File by Betsy Byars, Betsy Duffy, and Laurie Myers, along with a strategy that aligns with narrative intervention, Stickwriting, or representing narrative elements through quick sketches...
April 19, 2016

For this month’s Technology Tuesday, I wanted to spin off of the previous post and mention new resources relating to the themes of a few of these posts from the MindWing archives. So here is some commentary and additional tools relating to four of our back catalog of posts relating to language learning in the population of students with autism spectrum and related disorders. Aligning SGM® with The Zones of Regulation, and Tech-Tie-Ins! This post described the key connections between Story Grammar Marker® and Leah Kuypers’ wonderful and extremely useful Zones of Regulation curriculum. In the post, resources such as Pic Collage were mentioned for making visuals elaborating on emotional vocabulary associate with each Zone, and YouTube Kids for locating video scenes to assist students in identifying Zones and “Triggers” (essentially Kick-Offs) in others...
March 08, 2016
A friend’s Emoji creation in the SnapChat app.
In selecting topics for Technology Tuesday, I find it helpful to “piggy back” on my own clinical work, of course, but also on topics that have recently appeared on this blog. Recently, Sheila Moreau wrote in a MindWing blog about the power of emoji for understanding narrative events, identifying emotions, and expressing empathy, particularly in relation to Facebook’s recent incorporation of a range of reactions available to use in response to others’ posts. While emoji are a narrative phenomenon changing our (and teens’) reaction to social media (note that they have always been present in the “much-cooler” Snapchat), there are also ways to use them as visual tools out of the context of social media, a place where clinicians may not “want to go” with students...
February 09, 2016
As the MindWing blog has been focusing on using chapter books for older students, in conjunction with narrative and expository development tools, this Tech Tuesday post will also! In this post, we’ll take a look at technology resources that facilitate your access to chapter books. These strategies will enable you to use chapter books more easily as contexts when developing students’ sense of story and informational text structures with MindWing’s Story Grammar Marker® and Expository maps. Naturally, we’d be conducting educationally relevant interventions even if we selected our own texts for lessons. For example, take this Common Core Standard for 5th Grade Reading...
January 18, 2016
For this first Technology Tuesday of 2016, we’ll be sharing some strategies for delivering whole-class instruction, some involving electronics and others...simpler technology such as giant sheets of paper! We recently completed a series of lessons in a classroom on a consultation basis. From our perspective, strategies such as SGM® benefit not only our students with specific needs, but also the entire classroom and teacher. For this series, we were seeking to integrate social-cognitive, language and executive function strategies for a particular student, but met an initial “Kick-Off.” Our principal raised concerns about devoting the time needed for 6 lessons and the potential impact of taking that time away from ELA instruction. This was easy to respond to, because:
December 15, 2015
This month we will discuss the acclaimed Zones of Regulation® program and dovetailing with narrative instruction through Story Grammar Marker®. All students must develop self-regulation skills for living and learning, an area defined by author Leah Kuypers as “the best state of alertness of both the body and emotions for the specific situation” (Kuypers, 2011). However, students with language-learning disorders and autism spectrum and related disorders can exhibit more significant struggles with managing their mind and body given their communication needs, as well as other factors such as sensory processing...
October 13, 2015
It’s Technology Tuesday, and this month we will cover a simple, free tool to practice combining visuals and oral narration to produce an engaging video! A main goal of using MindWing’s Story Grammar Marker® and ThemeMaker® tools is to provide structure for oral discourse. Narrative or expository maps provide a “plan” for the elements of discourse, along with key words to help students connect their thoughts when formulating a story or explanation. In this way, a culminating activity of using any language map can involve asking students to “connect the dots” in formulating a complete story or using expository language. Adobe Voice, a free, easy-to-use app, provides a fast and motivating way to do this!...September 15, 2015
On this Technology Tuesday, our monthly post in which we describe a simple technology resource that can be useful in integrating MindWing’s tools in your work, I wanted to align with recent posts describing resources for expository language, specifically listing and describing. As these posts describe, almost any text can be used as a context for analyzing expository language (see also the many engaging expository texts in the EPIC! app). In addition to Thememaker® expository language maps, a number of apps serve as a “blank slate” for you to create a short-or more extensive—activity targeting these language structures.
March 10, 2011
Over the years I have come to believe that Story Grammar Marker has taught me as much about narrative development as it has taught my students about telling stories! Initially, I used to use the full SGM and teach Complete Episodes, regardless of my students' level of development. Although they gained a good sense of the icons and could identify story elements, the ties between elements were missing--what to do about my third graders who still peppered their stories with "and then" after "and then?" Using the “A Day in the Park” booklet with students really helped me understand my students' narrative levels and the cohesive ties that mark each stage. From there, my use of the SGM became much more thoughtful, differentiated and holistic-- addressing sentence structure as well as overall story structure.
Back to those 3rd graders- although we had done “A Day in the Park” in Grade 2, they definitely needed a review, specifically one that would boost them from an Action Sequence to a more complex story that included more mature cohesive ties: a Reaction Sequence. Their teacher welcomed me into the classroom for a group project...
August 01, 2010
October 12, 2010
Every year during the Superbowl, a few commercials stick out from the sea of repetitive beer, snack food, and summer blockbuster ads. This past year, one of the best was Google’s Parisian Love ad, which told the story of an American’s romance with a French woman in a simple and brilliant way, as an unseen character “Googled” various search terms that reflected events in his life. A follow-up ad about a girl switching schools, which I never saw aired, would be even more relatable for kids and is definitely a great model of a complete episode.
These commercials were so popular that Google created a wonderful tool that allows users to make their own Search Stories. Simply pick your search terms and the type of search you want shown in your movie (e.g. web, image, product, map, etc), select the music and upload to a YouTube account (if you have Gmail, you already have a YouTube account)...
August 18, 2010
While running groups for students with social-cognitive deficits over the past years, I have frequently observed their difficulties with the story grammar element of character. Often, these students start telling a story in the vein of “Mike and I went to…” as the rest of the group looks at them blankly, thinking, “Who is Mike??” Or at least the facilitators are wondering who Mike is, since the other students may not even be thinking of the “expected behavior” that they should listen, let alone tease out character details!
August 12, 2010
Many of us think of the word “avatar” and have trouble separating the idea from that blockbuster movie about tall blue people-ish beings on an alien planet. In Avatar, the main character is disabled and uses an avatar to assume the form of an alien being and interact with their civilization. So we’re not that far off; an avatar is a visual representation of someone within an environment, usually a computerized one. Because there are many simple websites that create avatars, they actually have a place in our interventions as well! Using avatar makers with kids motivates them to visually represent and describe themselves to peers...August 24, 2010
In social group interventions, we would like our students to develop a sense of each other by building “friend files” (Michelle Garcia Winner). Some of the activities I have mentioned in previous posts can be of assistance in engaging students to share straightforward information about themselves. However, we also want to build students’ abilities to make inferences about each other—for example, wearing an Apple T-shirt might indicate that the person likes computers, and could be a good conversation starter...
September 10, 2010
In this post, I will be continuing to describe resources to supplement the lessons in It’s All About the Story, and moving on to the element of Setting. Setting is a key area of instruction for students on the autism spectrum not only because they tend not to observe the “expected behaviors” or script for a given setting, but also because they often leave out details about setting when telling stories to others, thus resulting in loss of a point of reference and confusion on the part of their listener. Students in social thinking/skills groups or individual treatment would therefore benefit from building descriptive skills through the use of the Setting Map contained in It’s All About the Story and other SGM resources...
September 27, 2010
My previous post discussed the narrative element of setting and the tendency of students on the autism spectrum (or with other language disorders) to leave out details about setting, causing listener confusion. One way to explore the importance of setting is to plan interventions using books with an integral setting- where the setting is key to the motivations of the characters and understanding of the plot.
One of my favorites in this vein is Donald Crews’ Shortcut, the story of a group of cousins who find themselves in unexpected danger after taking a shortcut home. Not only does the book serve as an excellent example of building suspense around a small moment in a personal narrative (great for students working on memoir), it also lends itself to being mapped both on a Setting Map and a literal, visual map to develop storytelling skills...
October 12, 2010
Blabberize, a web app that allows you to add a talking “mouth” and recording for any picture, is a great tool for developing all kinds of organization and oral language skills. I recently used it with students in conjunction with a Setting Map from It’s All About the Story to develop descriptive skills and the concept of setting. After having students pick a favorite setting, we located a visually supportive image of the place using Google Images. Students completed a Setting Map and described key elements such as Location, Function/Use, Areas/Parts, etc. We then downloaded the image, logged in to Blabberize, added a mouth and integrated the notes on the Setting Map into an oral description. The example you can view here is one created with an individual student; you can always keep it shorter if you have a group!...
January 31, 2011
As stated so well in It’s All About The Story, Book I of MindWing’s Autism Collection, “Tuning into one’s own Feelings as well as the Feelings of Others is extremely problematic to children with autism. The book provides visual flip charts, discussion prompts and an introduction to the Six Universal Feelings (happy, sad, mad, scared, surprised and disgusted), as well as ways to move beyond those Universal categories to more advanced feelings vocabulary—all of these resources give SLPs a great place to start...
February 11, 2011
Valentine’s Day approaches! It’s a great time to target students’ understanding of feelings as described in It’s All About The Story, Book I of Mindwing’s Autism Collection! The Feelings icon is, of course, a heart, a common symbol of this holiday. You can use this book’s introduction to the Six Universal Feelings (happy, sad, mad, scared, surprised and disgusted), or Feelings in general as emphasized in the Story Grammar Marker program, along with the two resources presented in the screencast below, to develop students’ narrative language and perspective taking abilities. The screencast describes how to use a resource that almost everyone has access to- Microsoft PowerPoint- and also provides an overview of an interactive poetry generator. Having students make a Valentine for a special person in their lives can be an important way to show they are “thinking about” others and use some great language skills...
March 02, 2011
I always love finding resources that serve as a context for addressing many speech and language-related skills. The wonderful book Edwina — The Dinosaur Who Didn’t Know She was Extinct by Mo Willems is one of those resources; it can be used to target narrative and expository formulation, as well as social thinking skills in several areas.
To begin with, Edwina is a story that will engage and delight children from early to late elementary ages, beginning with its title and the name of the main character, Reginald Von Hoobie-Doobie. Reginald has a problem...
March 17, 2011
I am going to open this post with a language sample obtained from a fifth grade student in 2006, an attempt to retell an episode of the series Full House.
And um something that happened was when this girl named Michelle and this guy Jesse, it was Michelle’s birthday. And Jesse and Michelle got stuck in a gas station and she missed her party.
And um they were there all day, but then finally it opened the next- no it opened a lot later. So um they went back to the house and they had their party and she got an elephant and she got to ride it and all her friends and she got, she felt better. And that’s it...
May 16, 2015
Over the years I have developed a special interest in collecting and using picture books that are tangential to the classroom curriculum. It’s wonderful to find books that contain touches of our content areas but aren’t “in your face” about it! These books can engage students in a story (and thus help them develop narrative language) while also providing a context to access abstract curriculum areas.
Although many schools cover this topic at different times of year, Spring is a great time for a science unit on the five senses. For younger students, this is a basic overview on how we experience the world though hearing, sight, smell, taste and touch. For older students, these simpler concepts can serve as an entry point to the more difficult intricacies of how the sensory system works. Additionally, May is Better Hearing and Speech Month in the USA and May Month in Canada, so what better time to talk about the sense of hearing, and maybe sync with some lessons about hearing and speech?...
May 26, 2011
There have been a number of apps for iOS (iPad/iPod/iPhone operating system) that have been released in recent months that seem like they were created for use with Story Grammar Marker! Digital Storytelling apps such as Story Patch allow children to create stories while having an emphasis on narrative structure, with choices about character, setting and actions. Students with language disorders will need assistance with organizing, expanding, and adding complexity to their narrative and sentence structure, and that is where you and the SGM come in!
In this video, I give a quick walkthrough of Story Patch (iPad only, currently only $.99- yes, that’s 99 CENTS) and its choices for story creation. You’ll see how its “Create a Story with Help” mode is a great opportunity...
September 01, 2011
Over the summer I had the kind of “Kickoff” that we all hope to avoid in the course of our ho-hum days. It was a 95-degree school day and I was leaving one setting to go to my private practice and run a social skill group. As I opened my passenger side door to put my bag in the car, an oppressive blast of heat enveloped me. I decided stupidly that it would be a good idea to lean over and start the car so the A/C could have, you know, a millisecond to cool down the car as I walked around toward the driver side. Of course when I got there the door had locked automatically, as it had on the other side. Ugh...
September 27, 2011
Recently in the Mindwing Blog I featured the Story Patch iPad app, which allows students to create stories according to provided structures or from scratch, resulting in a text and picture-based booklet.
I wanted to follow up that post with a different digital storytelling app that provides an easy means to create and publish dynamic animated stories with spoken audio and music! The app I speak of is Toontastic (an absolute BARGAIN at $1.99), whose creators at Launchpad toys have sought to bridge the gap created when students who primarily express themselves through play are suddenly expected to write stories (i.e. that gap we call “First Grade”). Toontastic uses the iPad’s multitouch interface...
October 24, 2011
Over on my blog SpeechTechie this month, I am discussing in a series of posts the incredibly useful technique of using QR codes in language interventions. QR codes, which look like this (at left) were born in the world of marketing (you may have seen them on ads about town) but are making their way into educational settings as an attention-grabbing tool. QR codes can be created very easily and printed, then scanned with free apps available for your smartphone or iPad. When scanned, the app will show text that you entered or a link to a website...
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